Tuesday, February 21, 2017

Creating the Abandoned (Zombie) Hospital


The process itself of creating the room was simple enough. I started out just blocking everything in the room in order to set up a simple visualization of what I wanted to do:


As well as implementing some very basic lighting:

it's already spooky

From there I started creating objects in Maya and color coding them so I can add in materials later:



And then gradually importing and scaling them all in:


Of the objects that I imported, only a few were from Turbosquid:
I edited many of the materials and created textures for the objects I imported. For example, the walls only use the basic_material that Unreal gives, but I edited it to have the poured concrete bump map in order to give the illusion that the color was painted on.

Here are some of the textures I created:

this is the texture used for the cover of one of the magazines, which I created in photoshop (all images used were, once again, royalty free)
the Auphrey decal on the wall
the bump map that for the carpet that I made in CrazyBump (once again, bless that program)
For the paintings, I was surprised to find royalty-free photos that I could use that were high quality. Even though they're public domain, I'd feel bad if I didn't provide a link to them:

Creating the blueprints was a matter of trial and error, as well as assigning the matinees to them.

the coding for the triggering of the lights
the coding for the door cutscene, which combines stepping into a trigger and pressing the "f" key to activate the cinematic

Creating the various lights, sounds, and triggers (as well as the additional post-processing volumes) makes for a cluttered scene in the editor:



This is the tutorial that I found that taught me how to add in decals to the scene and graciously provided me with free blood decals to use:


For the sounds, they look a little something like this:
the beginning of the Emergency Broadcast, which uses an EAS beep sound effect I downloaded and the edited text-to-speech file I created online

the ambience I made. I used 5 different sound effects for this. A ton of editing was done to the pitches, tempos, and speed of the audio clips.
A LINK to the text-to-speech website I used.

And here is a list of the sounds I used for the level:

Creating the sounds for the scene was surprisingly fun.


With all those elements together, I was able to create something as nice as this:





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