Thursday, February 9, 2017

Progress on Office

As of today, I have created the main models for the reception area of my zombie-infested hospital room, as well as placed down the basic particle system and blocked out the rest of the room.

the blocked out room


The desks were a pain to make, but in the end I am satisfied with how the model turned out. Creating them was a large process of creating edge loops and extruding faces. As of now I've been using Maya's automatic unwrapping feature for the UVs. This will make it easier for me to apply materials through Unreal.


The filing cabinets are separate from the desk itself, and can be pulled out of their slots. I plan on adding in files and papers once I finish with the rest of the furniture.


The cabinets on the wall are almost the same, except that the doors are separated in maya instead of Unreal. I may change this later, but for now it's a low-priority task.

I am currently working on a hospital chair, which I intend to be a bit higher poly and more rounded than the cabinets and desk. I'm doing this for the sake of adding in smoother curves.

Now that I've gotten the hang of modeling for Unreal, things should go by faster.

A fog and particle system are in place to give the room that extra "this is infested with zombies" feeling. I'm debating on whether to add in more lights (like I originally intended) or keep it as is, since the atmosphere is already great in my opinion.

the models are color coded to show me where different materials can be applied

In Maya I'm using the human model as a reference for size (ignore the chair as I haven't scaled it yet). This has proven to be immensely useful for me, though a discrepancy remains between the scaling of Unreal objects and Maya objects for whatever reason (and yes, I did scale things as the tutorial for maya/unreal scaling instructed).


Overall, in one day of modeling I have managed to finish some of the largest set pieces of the room (the desk and cabinets). Smaller set pieces (like cups, magazines, etc) will no doubt be much easier (and quicker) to make.

After I finish the chair model, I plan on moving towards creating the table, the television, and the potted plants. I expect that the plants will be a challenge given the leaves, but we will see.

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