the map from the top |
The AI pathfinding map. I tried my best to cover the gaps, but there were a lot more holes than I anticipated. Baking the pathfinding map was much faster than I anticipated, so I was able to revise the map a lot more without having to worry too much.
The complicated animation set for the character, where the variable "isrunning" decides whether the character plays the running animation or not.
The animation transitions are set up so that they don't loop over each other (has exit time). The script plays with the variable in order to get the whole thing to work.
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