Thursday, February 2, 2017

UE4: A Cave Story


Here is a video detailing how I put together the cave for the Unreal Engine tutorial.

One thing that I forgot to mention in the tutorial (and will address below) was the implementation of sound, which, like lighting, is fairly easy.

I place the cave wind sound near the cave-in area, just to give the idea that there is something behind all that rubble, such as a tunnel
Similar to spotlights, sound nodes can be edited in their intensity and their range. For sound this is found in the Attenuation bar:


There's also falloff, which reduces the sound as you walk away from the source,


Basically once you enter the cave, you begin hearing the wind.


Playing around with this level was really fun, aside from the few bugs I experienced when it came to player movement (which was solve by changing the yaw and pitch values).


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