The process itself of creating the room was simple enough. I started out just blocking everything in the room in order to set up a simple visualization of what I wanted to do:
As well as implementing some very basic lighting:
it's already spooky |
From there I started creating objects in Maya and color coding them so I can add in materials later:
And then gradually importing and scaling them all in:
Of the objects that I imported, only a few were from Turbosquid:
I edited many of the materials and created textures for the objects I imported. For example, the walls only use the basic_material that Unreal gives, but I edited it to have the poured concrete bump map in order to give the illusion that the color was painted on.
Here are some of the textures I created:
Here are some of the textures I created:
this is the texture used for the cover of one of the magazines, which I created in photoshop (all images used were, once again, royalty free) |
the Auphrey decal on the wall |
the bump map that for the carpet that I made in CrazyBump (once again, bless that program) |
For the paintings, I was surprised to find royalty-free photos that I could use that were high quality. Even though they're public domain, I'd feel bad if I didn't provide a link to them:
Creating the blueprints was a matter of trial and error, as well as assigning the matinees to them.
the coding for the triggering of the lights |
the coding for the door cutscene, which combines stepping into a trigger and pressing the "f" key to activate the cinematic |
Creating the various lights, sounds, and triggers (as well as the additional post-processing volumes) makes for a cluttered scene in the editor:
This is the tutorial that I found that taught me how to add in decals to the scene and graciously provided me with free blood decals to use:
For the sounds, they look a little something like this:
the beginning of the Emergency Broadcast, which uses an EAS beep sound effect I downloaded and the edited text-to-speech file I created online |
the ambience I made. I used 5 different sound effects for this. A ton of editing was done to the pitches, tempos, and speed of the audio clips. |
A LINK to the text-to-speech website I used.
And here is a list of the sounds I used for the level:
- EAS Beep [The TV Broadcast]
- Wind Blowing [Ambience]
- Zen Temple Bell [Ambience]
- Ting [Ambience]
- AM Radio Tuning [Ambience]
- Tension Wood Stress [For the Door]
- Bounce [For the door when it hits the ground]
Creating the sounds for the scene was surprisingly fun.
With all those elements together, I was able to create something as nice as this: