A short video showcasing the basics of what I learned.
Here is a map of the level blueprint to make the light turn on and off:
It really reminded me of Flowlab's method of coding, which made the process so much easier to do. I'm excited to see what else I can do with level blueprints.
And here is a picture of the texture I edited to add in a signature:
Finally, here are some screenshots of the level:
I also later played around with the fog and particle effects, which I will be showing off in another blog post, since the end product ended up being pretty cool.
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